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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:25 pm 
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Ex Rex wrote:
Monk Basher, to even out the votes since Lander's an idiot and put 2 votes on me :?:


I only voted you because I had 2 votes on me, you loser.

Self preservation, etc

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:32 pm 
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You have 1. Top removed his vote, nerb.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:36 pm 
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Well NOW if I remove my vote on you, monk will be lynched because he has 2 votes on him, and I'd rather not mislynch on D1.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 10:51 pm 
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Except if you drop the vote on me, I'll drop the vote on monk :?:

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 11:40 pm 
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Let's just solve this with twenty minutes to go in day one.

Rex.

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 Post subject: Re: Mafia: Lightning Round II: Day 1
PostPosted: September 7th, 2010, 11:58 pm 
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Night 1: Ex Rex is lynched.

Ex Rex - 3
Monk Basher - 2

What are they even doing looking for the hookers? They don't exist yet, they come when the mafia takes over. Looks like a couple of fellas are stringing up Ex Rex, though. Too bad he's a villager. I guess it makes the hookers one step closer, at least.

Night 1 ends at 11am CDT in approximately 10 hours.

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 Post subject: Re: Mafia: Lightning Round II: Night 1
PostPosted: September 8th, 2010, 10:13 am 
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Day 2 begins: 9 Players, 5 votes to lynch.

Man how do they even keep doing this? DragonCrusher1, your detective abilities will be missed.

Day 2 ends at 1am CDT in approximately 14 hours.

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 Post subject: Re: Mafia: Lightning Round II: Night 1
PostPosted: September 8th, 2010, 10:30 am 
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... I dare say it.

Lolwut?

So now the village is in trouble. We've more than likely got three mafia, meaning we get one lynch, night kill, and lynch before we're screwed. :\

Let's see. When I called to kill Monk night one last game, it was 'cause I didn't want his pretty-much-accurate listing of peoples' activity and behavior when mafia or not being able to mess up the mafia. With that in mind, all Dragon could've done to earn suspicion for lynch was not post all day, which Scar didn't do, either. So, who here relates silence to hiding power roles?

Also, as for Rex, was as surprised to see him not simply suggesting "Let's just leave votes as they are" as well as suggesting missing out on a lynch (which I'm also surprised at Lander for, though he at least came out with preferring not to mis-lynch). So I assumed over-complication for activity's sake and took a gamble. Needless to say failed.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 10:51 am 
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Aragorn

Half OMGUS, half asking a surface-relevant question that he knows the answer to. It's what I do when I'm mafia.


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 Post subject: Re: Mafia: Lightning Round II: Night 1
PostPosted: September 8th, 2010, 10:57 am 
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kikori kid wrote:
Let's see. When I called to kill Monk night one last game, it was 'cause I didn't want his pretty-much-accurate listing of peoples' activity and behavior when mafia or not being able to mess up the mafia. With that in mind, all Dragon could've done to earn suspicion for lynch was not post all day, which Scar didn't do, either. So, who here relates silence to hiding power roles?


My inactivity was due to me having class most of the day yesterday actually.

As for the day itself yesterday, nothing really good came from it, Ex was seemingly only lynched because Kikori chose to vote for him instead of Monk at the last second.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 11:00 am 
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Monk had one post that was pretty much as simple as it gets. Rex said stuff that gave me a reason to. :?:

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 11:04 am 
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Monk Basher wrote:
Aragorn

Half OMGUS, half asking a surface-relevant question that he knows the answer to. It's what I do when I'm mafia.


lol? I couldn't remember I was asking for clarification. Since when is asking a question grounds for being mafia?

We should probably make sure everyone posts at least once, some people died last game without saying a thing :?:

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 11:12 am 
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kikori kid wrote:
Monk had one post that was pretty much as simple as it gets. Rex said stuff that gave me a reason to. :?:


That may have come across wrong, I wasn't accusing you or anything just saying I didn't see an obvious reason.

Thanks for clearing that up for me though.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 11:16 am 
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kikori kid wrote:
Monk had one post that was pretty much as simple as it gets. Rex said stuff that gave me a reason to. :?:


Still, it seemed odd to me for you to go and do that with hardly any evidence. Granted, this is a lightning round which is one part logic and seriousness and nine parts "Fuzzy Bunny it".

Also, I can't say I'm too fond of your quasi-rolefishing with Scar...although I'm getting more of an idea as to how you play as scum, and you're definitely more careful as mafia, which means you wouldn't be making these mistakes, which means...WIFOM, actually.

I'd place a vote if it didn't imply you might be lynched and if I thought you might not respond to my thoughts.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 12:34 pm 
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Lander, Thyker, and Kikori above all suck. You guys owe me some hookers.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 12:36 pm 
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Wait, rolefishing? I made a statement that he posted zero times in Day one and clarified why I voted for Rex. O_o
I'm gonna assume the "quasi" prefix means "Sort of but not really without looking at it from a very weird angle".

Aragorn for real. You asked for a clarification that Hooker was a roleblocker, which was also entirely unrelated to the discussion at hand about lynching hookers to start with.

That said, plain ol' villager. Eventually I'll be able to test my abilities as a (super?)vigilante. ¬¬ Maybe.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 1:15 pm 
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...because not keeping to the discussion about killing hookers makes me mafia. Whatever lynch me and you'll be killing a villager, better than getting the doctor in the grand scheme of things.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 1:20 pm 
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Also Thyker seems to be employing the same tactic as last game, to not be around much and vote at random, plus Ex was a villager.

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 2:04 pm 
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kikori kid wrote:
Wait, rolefishing? I made a statement that he posted zero times in Day one and clarified why I voted for Rex. O_o
I'm gonna assume the "quasi" prefix means "Sort of but not really without looking at it from a very weird angle".


kikori wrote:
With that in mind, all Dragon could've done to earn suspicion for lynch was not post all day, which Scar didn't do, either. So, who here relates silence to hiding power roles?


You were saying that DC hadn't posted at all and he ended up being the detective, then pointed out that Scar hadn't posted yesterday either, and also wondered if not posting/decreased activity=having a role.

Looks like a rolefish to me. Add that to your voting Ex Rex on a whim ("gamble", in your own words) and I'd say it makes you the scummiest among us, IMHO.

Also just realized we're destined to butt heads every single game. :?:

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 Post subject: Re: Mafia: Lightning Round II: Day 2
PostPosted: September 8th, 2010, 4:00 pm 
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Yeah, but it's more fun that way. :D
And it'll set us up for an awesome "We're both villagers" excuse once we both somehow wind up mafia. :shifty:

On a serious note. I wondered about non-activity having a role in terms of "Who among us, when mafia, tends to think that lack of activity equates to having a special role?" It's the first time I'm going directly into a metagame assumption, but seriously, this game of all games is the one in which any possible leads have to be considered before time runs out. So it's a serious question. Who among us has had a history of believing that lack of posting means power roles? Ten pesos says they've got a red name when they're dead.

As for lynching Rex, I hate going a day without a lynch. Hence a gamble based off the reasons given. If I look scummy, so be it, but that's something I'm used to dealing with.

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