>> Coax Trent into joining us.

You beseech TRENT to join you in whatever it is you two plan to do in order to stop APEX'S APPARENTLY EVIL PLANS.

...Okay, fine. We're doing this, man--we're making this happen.

TRENT grins at you with some playful expression but you just sort of smile and nod. He sighs.

Congratulations--TRENT EASTREAM has joined the party!

You gain 20% PERSUASION EXPERIENCE for successfully coaxing TRENT into becoming your PARTNER!

>> BROFIST

Way to get that door open! You pound your FIST with TRENT's. ...Or maybe you're HIGH-FIVING him. You really never can tell. It probably doesn't matter.

>> Ask how the upper mining shaft's cave-in got undone.

I told you--I used explosives to cause the collapse in the first place, and then used the last of them to blow the rubble out of the way again. Haven't you played RuneScape's Castle Wars? Anyway, it wasn't a very subtle explosion--you probably could have heard the rumbling from here.

>> Ask what his orange card leads to, since the red card got you on top of the cliff looking over Buram.

The orange keycard leads to Buram Castle's tower, outside. There's no other entrance to the tower. That way, only Apex Managers are able to lower the drawbridge, I assume. Of course, you were able to bypass that...but yeah, that's all it leads to.

>> Ask about the people "over the mountain" that the shopkeeper referenced.

People over the mountain? I've only been in Buram two weeks, but I haven't noticed anything like that. My guess would be that Apex lied to the villagers, pretending to be from across the ocean. I doubt saying "Hey we came from some interdimensional shack thingy" would have gone over very well.

>> Inquire with Trent about the rainbow piece you found earlier.

Weird, I've never seen anything like that before! But it's interesting how it automatically stored itself on your Magic tab...it's obviously got to be related to Magic somehow.

>> sing duet with Trent.

♫ I love the mountains
I love the clear blue skies
I love red keycards
I dislike Apex lies
I love the whole world
And Buram too I guess
Boom de yada, boom de yada
Boom de yada, boom de yada ♫

>> Order Trent not to use any healing items or drop any key items for random useless knickknacks without your command.

No promises, man, but I'll do my best. We're a team now.

>> Use pickaxe to pin Trent to the wall (not like that... unless you have to...), get his gun and orange and red cards, anything else handy he might have, tie him up with our rope, and get him to tell us what he's really doing here.

No way! TRENT is a friend, and has been for several years. You'd trust him with your life, especially now that he's your ADVENTURING PARTNER. You somehow just know he's telling the truth.

>> Enter the page number from the binder into the keypad.

Alas, nothing you enter seems to work as a correct PASSCODE...

>> Tell Trent to wait in the door way.

...No, we're partners. You can't just leave me behind for the sake of doing so. If there's some method to your madness then I'll go along with it, but I'm not going to just stay back because you want to go alone. Haven't you ever seen a horror movie?

>> Search wall for traps

You search the WALLS for TRAPS, which is a really good idea. However, there don't actually seem to be any TRAPS, so it seems you're off scot-free!

>> Place Epona in doorway, both as a sentinel and to keep the door from closing

TRENT helps you drag and lodge EPONA in the DOORWAY to act as both a SENTINEL and DOORSTOP. You figure she'll neigh or something if someone comes. Probably.

>> steal Trents pocket. If video games have taught you anything it is that AI characters should not be trusted with items or inventory space.

You mean his INVENTORY? You can't do that, silly! To access TRENT'S INVENTORY, you'd need to be...