Crissaegrim: A 2D Metroidvania MMO in the making

WASD to move, W/Space to jump, E to open inventory, T/Enter to talk, M to resize screen,
Scroll wheel/Up/Down/1-6 to select item, Click to use current item

Latest release (#6): September 18th, 2014 (Windows) (Mac) (Linux)


  • Inventory revamp with expanded space! Press E to open the new inventory dialog, which allows you to see, rearrange, or drop any of your 30 items
  • Certain items (such as party poppers) are now stackable
  • Items that enemies drop when your inventory is full now fall on the ground instead of disappearing
  • Your inventory is automatically saved and loaded, so your items will be there when you come back
  • New area: Morriston Mine! This vast cavern in a mountain contains a new mining area and a deadly spike pit
  • New activity: Mining! Grab your pickaxe and dig three different types of ore out of Morriston Mine
  • New activity: Smelting! Use Morriston Mine's nearby furnace to smelt those ores into bars (which, at the moment, do nothing)
  • New area: Barrett Station! This hub of the world connects all of Crissaegrim's prior locations together
  • New object: Signposts! Press F to read them (also in this update: new dialog boxes)
  • Various other minor fixes and improvements

Previous update notes:

#5 - June 17th, 2014:
  • New NPC: ChargingSpike! ChargingSpike cannot be hurt and shows up three times in the first Clock Tower area
  • Certain attacks, like hitting a ChargingSpike or getting attacked by another player, send you flying backwards
  • Players are now invincible for 2 seconds after respawning
  • Hovering over a player to see his/her name is slightly more easy
  • Various network speed/bandwidth efficiency improvements
  • Collision detection improvements
  • Other minor fixes and enhancements
#4 - June 6th, 2014:
  • New: Players and NPCs can be attacked, die, and respawn, and show remaining health to all players above their heads. Slay the Phanto enemies in the Clock Tower area to receive 3-use Party Popper items, which come in five increasingly-rare colors!
  • New: Progress bar appears when loading map data
  • New: Mouseover other players to see their names
  • New: Using /setname to change your name will keep that name the next time you play
  • New: Various inventory improvements
  • Changed: Players can no longer walk and attack at the same time
  • Various minor bugfixes and improvements
#3 - May 21st, 2014:
  • Map changes:
    - Tower of Preludes is no longer one-way and is easier
    - Recreated the structure of Castlevania: Symphony of the Night's Clock Tower (XII door, past the village)
    - Other world areas expanded
  • New: Game has a version number and will tell you if it is out of date
  • Bugfix: Fixed problems with some textures not appearing
  • Bugfix: Capitalization is checked when mirroring someone else's username
  • Changed: Timeout for connecting to game changed to 4 sec (was 1 sec)
  • Minor fixes and improvements
#2 - April 28th, 2014:
  • New: Added character texture when typing
  • New: /players command lists all online players
  • New: Inventory - Mouse wheel or up/down to navigate
  • New: 2 NPCs wander around
  • New: M key toggles window size
  • Changed: Controls are now WASD, click to use item
  • Bugfix: Player names correct limited to 16 characters
#1 - March 8th, 2014:
  • Initial release

Special thanks to Kurt Sassenrath for occasional programming advice and to Jeffrey Smith for texture design
© 2013-2014 Jared Saul