All times are UTC - 6 hours




Post new topic Reply to topic   Page 1 of 1
 [ 6 posts ] 
Author Message

 Post subject: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 1st, 2010, 9:06 am 
Minor King
Minor King
User avatar

Joined: February 20th, 2006, 8:51 am
Posts: 874
Location: Netherlands
Status: Offline
Jagex wrote:
November is packed full of juicy updates for those who managed to avoid the ravenous zombie hordes of Halloween. A brand new desert quest (with monkeys in, of all things!), 13 new ‘warped floors’ (with matching bosses, rewards and challenges) AND a new area that combines Hunter, Farming and Herblore awaits!

Dungeoneering – The Warped floors

Requiring level 95 Dungeoneering to access, this is undoubtedly the biggest ‘high-level skill update’ we have ever released, with some of the toughest and most demanding bosses ever conceived. Even the standard wandering monsters have improved tactics to foil the most experienced dungeoneer. Six new, fully voice-supported bosses lie in wait for you, including the masters of all the unique races found in Daemonheim, like Kal’Ger the Warmonger, the new title-holder for Toughest Dungeoneering Boss Ever™. We also have eight new challenge rooms planned, six of which are available on all floors of Daemonheim.

With increased difficulty comes increased rewards, as the highest possible XP rates are available to those who have a prestige level of the maximum number of floors. Eight new rewards will be available from the rewards trader, including necklaces that regain prayer points as you bury bones, a new pet based around one of our most popular bosses, and the scroll of cleansing, which gives you a permanent chance of making potions faster and saving a secondary ingredient while you do so.

Graphically, the warped floors contain some of the most beautiful environments we have produced. Bilrach’s experiments with portals have been left unchecked, causing a magically twisted landscape that appears to distort into the void itself…but a void to where?

The final batch of tier-11 equipment will be released with this update, introducing additional primal, celestial and sagittarian gear. This is by far the most powerful gear available in the game to date, so max hit hunters should look to Daemonheim for ultimate epicness.

Herblore Habitat

We plan to go back to our roots this month, travelling just south of the Jade Vine for a spot of skill-based voodoo! Papa Mambo, the ex-witch doctor of Shilo Village, has installed himself as the (shrunken) head of a bustling ecosystem. Here, he will invite you to the centre of a circle of life: grow plants to attract creatures, hunt creatures to gain potion ingredients, and make potions to improve your plant-growing ability! Farming, Hunter and Herblore will all be trained in an area that requires a Farming level of at least 54, a Hunter level of 70 and a Herblore level of 54.

There will also be the opportunity to concoct ten juju potions, each with really wild effects: a fishing potion that attracts the elusive baron shark, mining potions that invoke the stone spirits, and a herblore potion that offers you the chance of double herbs when harvesting. Those who experiment with their environment, attracting eight different creatures in a given week, will win XP and clothing rewards. Those who go a step further, and entice the elusive Guthix, Saradomin and Zamorak jadinkos, will receive an even scarcer prize. With seven new plants to grow and eight Construction features to build, Papa Mambo has grown an area that puts others to shaman.

Do No Evil

This month, it will be time to head down to the desert for a new quest that builds on a lot of the lore of that area of RuneScape, and which will tie together the disparate quest threads from the region. The Pharaoh Queen, Senliten, has much to catch up on after being cut off from the land of the living, and may have some insights into what is going on with the plagues, sandstorms and various schemes of the Devourer.

It’s not all serious business, though: there’s monkey business to be had, as you coax the simians of Ape Atoll to set up a colony on the sandy dunes of the Kharidian Desert. Why are monkeys and the desert so strongly linked? How did the Three Wise Monkeys really lose their senses? When will King Awowogei get his next food fix? And what do monkey knife-fighters carry in their pockets? Find the answers to these questions and more in Do No Evil, our latest master quest.

In other news...

This month, we are planning a project that stands apart from our other fixes and tweaks. We’re calling it the Bank Op And Equip Screen Update (BOAESU - very catchy, we know), and it will make the movement of items between your bank and equip screen much easier. With the release of this project, you’ll be able to right-click certain items in your inventory and operate them while your bank is open, like wearing items, filling essence pouches, eating food and drinking potion cures. You’ll be able to switch quickly and easily between your bank and equip screen, changing your avatar’s look and protection without having to constantly open and close your bank. And you’ll also be able to right-click an item on your equip screen to ‘view’ or ‘compare’ its stats with those of other items (even ones you are wearing). Snazzy, no?

In other, other news, the Varrock apothecary will offer a right-click option to mix more than one strength potion at a time, and revenants will no longer interrupt a fight with a combat NPC from Treasure Trails.

Have fun!

Mod Mark
RuneScape Lead Designer


__________________
You ain't much, if you ain't Dutch.
Image


Top
 Profile WWW 
 

 Post subject: Re: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 1st, 2010, 4:52 pm 
Tweaking all the time
Staff Elder
Staff Elder
User avatar

Joined: July 5th, 2003, 7:13 am
Posts: 8,697
Location: Flanders (northern Belgium)
Gender: Male
Status: Offline

Donor: Knight (2012)
Friend of Hiker
Looking forward to the bank upgrade. That interface felt a bit odd when I first started playing the game.

Also, the Herblore area update sounds pretty interesting.

Greetings,
Glodenox

__________________
XML, SOAP, XSLT, JavaScript, SQL, Java, CSS, PHP, Scheme, JSP, C#, ASP.NET, VB.NET, PL/SQL, Visual Basic 6.0, C/AL and C (sorted well to less known).


Top
 Profile WWW 
 

 Post subject: Re: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 1st, 2010, 6:08 pm 
the 'teflon' coated
Clan Chat Moderator
Clan Chat Moderator
User avatar

Joined: October 2nd, 2004, 11:52 pm
Posts: 6,774
Location: Sydney
Gender: Male
Status: Offline

Donor: Guardian (2010)
The filling RC pouches will make ZMI 1/3 cheaper! Also faster and more convenient.

__________________
[align=center][img]http://img178.imageshack.us/img178/2707/muse1.jpg[/img]
[img]http://img821.imageshack.us/img821/738/lollolololol.jpg[/img]
[img]http://img835.imageshack.us/img835/1424/rvsig.png[/img][/align]


Top
 Profile
 

 Post subject: Re: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 1st, 2010, 6:55 pm 
Do caep dance
Chat Moderator
Chat Moderator
User avatar

Joined: July 29th, 2003, 5:35 am
Posts: 8,786
Location: Reality
Gender: Male
Status: Offline
Magicana Drofulcus wrote:
The filling RC pouches will make ZMI 1/3 cheaper! Also faster and more convenient.


Convenient is subjective, but faster no. Not if it is only to possible to fill them by a right click anyway like the article suggests. It will be much the same, or even slightly slower (barely noticeable if you can click fast and accurately, though), or much slower for some.

Filling pouches is the quickest part of the bank run because it only requires three dragging one-clicks that don't need much precision (the clickable area of pouches is quite large).

Right click, click... Right click, click... Right click, click... is not going to be any faster just because you don't have to close and re-open the bank, which is only two clicks assuming you use a one-click bank and barely any distance to move your mouse assuming you play on the fixed setting. Really, at this point in time, the update means more tedious (right-click menus) clicking while Runecrafting.

Of course, if we will be able to fill them as if we do with the bank closed, then it will be much faster and much more convenient... but I can't really see that happening at this stage, I figure the left click option will always be to bank it. I'd be happy to be wrong though. 8)

__________________
Guild Wars 2
Image
~ Kudzu, Dreamer, Frostfang, Eternity, Flameseeker Prophecies ~
~ Nevermore, H.O.P.E, Moot, Incinerator, Meteorlogicus, Howler ~
~ WvW Rank 964, sPvP Rank 75, 25,437 AP ~


Top
 Profile
 

 Post subject: Re: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 2nd, 2010, 12:52 am 
DAT RUMP. ºAº╕
Village Elder
Village Elder
User avatar

Joined: September 8th, 2004, 12:04 am
Posts: 10,108
Location: noitacoL
Gender: Male
Status: Offline

Donor: Guardian (2009)
Friend of Hiker
The farming/hunting/herblore area sounds really cool. But I get the feeling that the exp will be sub-par as usual, and it will go to waste.

But here's hoping that it will be a cheap, fun, effecient way to train at least one of the three skills involved.


Top
 Profile WWW 
 

 Post subject: Re: 01-Nov-2010 - Behind the Scenes - November
PostPosted: November 2nd, 2010, 2:08 am 
Hello Ladies.
Village Staff
Village Staff
User avatar

Joined: October 14th, 2009, 3:38 pm
Posts: 3,025
Gender: Male
Status: Offline
Quote:
revenants will no longer interrupt a fight with a combat NPC from Treasure Trails.


awesome win

__________________
Image Image Image Image
Image

There are 10 types of people in the world, the ones that understand binary, and the ones that don't.

Thanks Lou for the help with the avatar.


Top
 Profile
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  Page 1 of 1
 [ 6 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
The Village and this web site are © 2002-2012

ThePub 2.0 - Designed by Goten & Jackstick. Coded by Glodenox & Henner.
With many thanks to the Website Team!